These are full fledged novels by Pat and they do not rhyme like the cat! Just click on the links below or the book to go to Pat's nook and buy away. Have a nice day!

After a battle for their family's survival, Emma and Martin decide to pack up their five kids and drive across country, each seeking the return of their normal life. Their wish quickly comes to fruition until on one dark night they are forced to take a detour. When an accident brings their trip to a halt, they quickly learn that the darkness within Follit's Cove runs deeper than any night.

Far from home with only each other, Emma and Martin must unravel the mystery of their accident, survive a town that is dead set against seeing them and their kids leave, and realize the horrid truth of Follit's Cove if they ever wish to make it home alive. 

I dwell in the recesses of every rat mind. My existence known to all but corrupted by the blind trust in a cesspool. There I linger waiting to be released. There I shall linger and awaken. My tool will become salvation. The universe will cheer my unending release. What is to come will chlorinate the cesspool of rats. My mission from the universe shall see to that. I shall see with a sense that can only be attained by releasing. An awakening has begun. The universe’s desires will come to fruition. I will rise. I will release. I will awaken. 

Sally, Travis, and Billy continue to fight to survive in the aftermath of their battle with the demon, which forces Sally to do whatever it takes to provide for her son, Alex, and the others. But after an altercation puts them back in the eyes of The Connective, they find themselves dealing with a whole new reality.

Mysteries of the demon and the planes deepen as they go on an adventure that they never asked for to get their being back home. Entering planes they know nothing about, they must rely on each other now more than ever, especially when a new evil arises that wants to free the demon and end their lives. 

Fighting the odds with old friends, new friends, and weapons that hold a power only to them, they will stop at nothing to find the key that opens the doorway home. Together they remain determined to see each other through the many dangers of the planes beyond their own and survive by embracing The Disconnective.

Max Blizzard's life had grown complicated over the years due to his increasing power and the losses he suffered. At the urging of Merlin, King Arthur, and his many friends, Max forced himself to join the festivities marking his accomplishments for another year. But unlike previous years, this time old foes return for vengeance. Now Max and his friends, Lester and Trudesile, must once again wage a war that could lead to the destruction of the realms if they fail.

It soon becomes a race against time as they attempt to collect the pieces of the Scroll of Fate before Adam can retrieve them. With secrets of the past lingering over all of them thanks to God's mistake, they now must face their own past and the many odds stacked against them.

Join in on the conclusion of Max's adventure as friends align and foes return while they travel to the far reaches of the realms. Together they will attempt to keep fate their own and stop plans put in place long ago by a force greater than anything they have ever faced. Journey to Atlantis, Earth, Avalon, and more while Max and all the other heroes attempt to show fate that they control the outcome, no matter the cost.

Martin and Emma had survived much in life to get the family that they always wanted. After a snowstorm delivers a young, abused boy into their life, they realize further the gift bestowed upon them and begin the fight to give the same chance to him. But soon they discover a secret lurking in Hunts Bay that goes further than abuse and puts their entire family at risk.

Determined to keep the boy from harm, they now must unravel the secrets of his past before his past destroys their family. As threats close in, the pair quickly find themselves doing acts that they would never have fathomed to keep him safe, their kids safe, and escape the growing threat with their lives.

Travis, Sally and their mother are seeking a fresh start in a new town after an accident claimed their father's life. They arrive in Queens County, each ready to try and put the pieces of their family back together. The slow pace of the rural community seems to be the place to do just that until a neighbor's warning comes to be. After one night in this sleepy community Sally and her mother are merged into The Connective. 

Now Travis is left alone to fend against The Connective. His many questions needing answers so he can save his sister and mother from their clutches. He seeks out his neighbor, Billy, and begins to learn what The Connective is and its true purpose. The more he learns, the more fearful he becomes for his family, his new friends and his very life.

With an ancient evil hovering over his family, Travis will stop at nothing to unravel the mystery surrounding Queens County. It will lead him to places he never knew existed and things he never wanted to believe could exist. A power as old as time itself lurks in the shadows and it is up to Travis and his friends to stop it in order to escape Queens County with their lives.

Will and Ray Stinger are two brothers that have not seen each other in over a decade. Will lives a simple life with his family and wants nothing to do with his self absorbed, reality TV star brother. But the two are brought together by the passing of their Uncle Frank who left them what could be the best gift of all, an ugly shoe pendant.

When the pendant breaks Will and Ray each take half and go their separate ways, suspecting to never see each other again. The next day all of that changes as they wake up in each other's body. Through the pendant they quickly experience life from the other's point of view. Not wanting to waste any time, they search for answers and soon learn that the only way to reverse it is to walk a thousand miles.

Will, Ray, Will's two young kids, Sarah and Oliver, and their dog, Sammy, set off across America to reverse what they believe to be a curse. And through one giant mishap, they now must do it while avoiding law enforcement, crazy Ray Stinger fans, gun toting hillbillies, Ruth and her master race and the many other colorful characters they meet along the way.

In A Not So Universal World, Book 8 in the series, Jeremiah and Trudy have finally made it to Olympus to save their son. After saving Earth's time fraction and destroying the Freton all they want now is to get Trent home and relax. But Crackle has other plans for them. Drazin seems to have plans of his own. A mysterious old man going by Chappy has plans set in motion. Even Zeus and Tripit become involved. What they thought was a straight forward task turns into their most dangerous adventure yet.

The pair quickly learn that the quest to save Trent proves to be more than they could have ever imagined. Traversing through time, other universes, parallel planets, fake worlds and even old age, Jeremiah and Trudy are left with only one option. They must fight once again to save those they love and themselves. Grudges come to light, true friends and enemies take form and more questions arise as to the true purpose of Olympus. All while Jeremiah and Trudy fight ever closer to finally saving their son.

I was minding my own business at a book convention when what I thought was a crazed fan, like I have any of those, came up to me. I should have known better than to play along, especially when the voices in my head were screaming for me to run. Before I could do so I was taken away by my crazed fan, who really wasn't a fan, and whisked off to Earth's brain. Yes, Earth has a brain and a body.

There I not only learned that some version of my soul was destined to save Earth's brain, but that reincarnation was real. Dino Me, Slug Me, Half Breed Me and many more proved that. Madison, my not so crazed fan, had a collection of mes. If that sounds strange, you better buckle up.

Throughout the course of this escapade I had to deal with cannibal pirates, porno ninjas, killer geriatric robots, a newborn baby that swears like a sailor, aliens, more robots, Hippers, Diggers, Unknown and so much more. Add to that some evil dude wants to melt me down in some magic voodoo pot and you have what could be my final written work ever. Or is it?

So tell your friends as I may not make it out alive. Or I may and I could still use the money. And in case you are wondering, yes, the tale depicted in this book is kinda, sorta, maybe a true story. Events are told how they occurred. Unless I die before the end of this, then you may have to make up the rest for yourself.

Detective Hollerin received his badge after a few short years with only one thing in mind, find the real person behind the murder of Torrie and Kurt Price and put them in the ground. He, along with the Price's butler, Mr. Dunker, know without a doubt that Mr. Price would never kill his family. Even if all signs point to him being the killer, Detective Hollerin is determined to find the truth behind the murders.

With secrets of his own, like hiring the Los Hugos gang for jobs that the police aren't willing or allowed to do, Detective Hollerin pushes forward on the case. His one and only goal is to find the killer and end their life. But his search ends up unraveling a conspiracy that extends to all levels of the city and beyond. 

Detective Hollerin's quest for vengeance leads him to places that he never thought he would go. Now he must use all the skills from his past and his present to survive, end the conspiracy, and find the real person behind the Price murders, no matter the cost.

A Not So Realistic World, book 7 in the series, brings the focus back to Jack, Emily, and Mason as they continue to strive to find a way back to Earth’s time fraction. After Olympus, Hell, and many time fractions, they thought they had seen it all. But as they experience more of the Time Junction, its rainbow road, and its caretaker, Tripit, a rhyming nut with a crush on Emily, they realize that they have only scratched the surface of what is out there.
New enemies arise, old friends return to join the fight, gods get in the way, and everything seems to revolve around Jack and his movie quote obsession. From musicals to cartoons to cop shows, the trio cycle through them all and have no idea why. 

Follow along as Jack, Emily, and Mason learn the secrets of the Time Junction, search for the way out, and take their final journey over that mountain in the hope of making it home for good.

Jeremiah and Orlin’s adventure continues in book six with A Not So Natural World. Things have become comfortable for the first time since the two sides collided. The odd squabble with the Nothing is all the pair have had to deal with. Until an old foe, who they thought had perished, resurfaces. Now the boundaries between good and evil get pushed for everyone as Jeremiah’s super powered, music activated nanites get hijacked.

Through Jeremiah’s actions a chain reaction is set in motion that no one can stop. With robotic forces on the rise, a world on the edge of being consumed and his friends not sure if they can save him, Jeremiah’s fate and the fate of Earth’s time fraction lie in his and Orlin’s hands.

Unlikely heroes arise, old foes become allies, new foes are set upon them, secrets are revealed and the end of a long journey comes to a close, as Jeremiah and Orlin fight for themselves, their family and the fate of the entire human population left alive on Earth.

After saving the realms from Sir Dreadvent and his Sevesties, Max Blizzard hoped to enjoy time with his father, Merlin, and explore all that having an imagination offered. But an event that could lead to the destruction of the realms quickly thwarted such desires. King Arthur, Zeus, Odin, and the many other rulers had vanished without a trace.

Max and his friends, Trudesile and Lester, now must search for any clues that could lead them to the missing rulers. As the realms near a disastrous upheaval and new foes add peril to their already daunting journey, they will have to rely on every inch of their imagination power to see it through.

With the clues pushing them down a new path, Max, Trudesile, and Lester will journey from Camelot to Shangri-La to the mysterious Atlantis. Their imagination power will grow, and they may even see what lies beyond death. All in a race to get to The Cup of Kings and save the rulers of every realm before it is too late.

Max Blizzard was like any other worker drone living in Earth’s realm until the arrival of his eighth birthday. On that day his imagination awoke and Max started thinking for himself. He was an outcast the moment he let people know about his imagination. That moment also unknowingly set forth a chain of events years in the making. By having imagination, Max had given Sir Dreadvent exactly what he wanted, a way into Camelot’s realm.

Now Max and his friends, Trudesile and Lester, must complete the quest that Max’s father, Merlin, set out for him years ago. They must find the Gem of Camelot to defend the realm from Sir Dreadvent and his sevesties. Their perilous journey will take them from the shores of Merlinia and the ship of Davy Jones to the fields of Avalon, in the hope that they can save Camelot, save Earth, and save all the lost realms that have been consumed by Sir Dreadvent and his sevesties on their quest to remake the universe.

A tale about where your imagination can lead if you choose to follow it, with creatures large and small joining Max Blizzard on his journey. King Arthur, Oberon, Hercules, Apollo and other heroes of imagination believed to be myth will become truth as Max and his friends face the trials ahead. Let your imagination lead the way to Max Blizzard and The Gem of Camelot.

All Jack wanted was to leave his mark on the world. But with a self serving, former Professor having him charged with a crime he did not commit, hope was dwindling. Jack's one chance was Agent Milano, an FBI agent open to his innocence. Her decision gave Jack the opening he needed to escape, although both will soon wish he just stayed in jail.

Thrust into the unknown world of Chutar. Jack and Agent Milano quickly learn all they have is each other. As they are on the run from the Defense Force, are manipulated by The Middle and are disgusted by the P.A.T. and all each stand for.

An act of serendipity brought them together, while multiple forces continue to try and tear them apart. Jack and Agent Milano embark on the adventure of a lifetime, whether they like it or not, with one goal in mind, to get back home. That is if they can first figure out where or when they are.



After Chutar and finally figuring out where and when they were, Jack and Emily hoped their troubles were over. But little did they know Chutar was just the beginning. With Mason by their side the three continue to struggle to find their way back home, charting a course through the unknown one time fraction after another.

They come up against everything from dragons and critlen to booby trap littered mazes and armies right out of Arthurian legend standing in their way. But through it all the three remain determined to make it back to Earth's time fraction. Until they come up against what they thought to be impossible, gods of myth. 

Now with hope dwindling thanks to the likes of Hera and Drazin, not knowing if they can trust Zeus, a prophecy involving aliens, and an over involved Prophet, the newly dubbed Death Defying Three will have to do just that, if they ever hope to make it home.

After living with the gods of Olympus for more than a year, Jack and Emily finally have a doorway back to Earth. They prepare to leave with their new born son Jeremiah and the rest of the group, not realizing the gods have other plans for them. Soon Drazin becomes one with the Time Axis and is more powerful then ever. But that's just the beginning as things literally go to Hell.

Old friends and foes arise, the Leftovers are found at every turn, the Seven seem to be hiding something and with all forms of mythical creatures from the hecatoncheires to the Gorgon sisters becoming fact, their chances seem dim.

Jack and Emily now find themselves at the start of another unwanted quest, as they battle Lucifer to escape Hell and try to make it back home to their son.

 Jeremiah has spent his whole life searching for his parents with nothing but a faded picture of them to keep him going. His search had hit a dead end until his birthday rolled around and he received a gift, being run down by a car that seemed to have no driver. And that was the best part of his day.

Now Jeremiah and Orlin, his over sized Savannah cat and only friend, seem to be running for their lives at every turn, with the impossible becoming possible everywhere they look. The pair continue Jeremiah's quest to track down his parents and discover his true origins, while making many enemies, gaining new friends and family and developing a power only Orlin seems to understand.

Follow along as they dodge the Brothers of Olympus, flick dirt on the realty TV star Rick Tracker and come up against gods of myth such as Drazin and Hera. Jump between The Nide and The Hide finding Nothing at every turn. You are just a strat and a flibo away from finding out if Jeremiah and Orlin, after going through bloody hell and getting Puck-ed, can find his parents and get everyone back to Zeus Mountain.


After having been thrown far from home when the White House exploded, Jeremiah and Orlin continue their quest to reunite their family in book 5 of the series. But their goal is full of peril due to the two sides of Earth colliding and setting the Nothing free to kill the human race. With all manner of creature coming forth, from zombies to sludge monsters to vampires, as the true form of each Nothing takes shape, their chances of getting home look bleak.

But Jeremiah and Orlin are determined to get Lucifier out of his wife’s body and free Trudy once and for all from his grasp. Even if that means going through every last Nothing and Hera herself. They will stop at nothing to reunite their family back at Zeus Mountain and take their world back.

Armed with super powers, thanks to musical inclined nanities running through their veins, Jeremiah and Orlin traverse all sorts of danger as they put the pieces of their life back together. From Puck’s cave to an alternate reality, they will go anywhere to do what has to be done. Join their quest as old friends return, new enemies are created, and their journey to reunite their family continues.


Our heroes are swept away to some weird bay. There are glowy eyed freaks galore and plenty of crazies at this shore.

From The Gawker to Drazin the third person talker to an R and Petsy with her zoo and food bar, all make for quite the tale. Some cavemen toilet throne rulers even throw us in jail.

All Pat, Cassie and the Cat want is to get back to their shack. But will they survive The Gawker's soul sucking gawk attack? Find out with another tale from Pat Hatt which also features plenty of people from around the blogland mat. 


Our heroes are back and after The Island of The Gawker attack, they do not want to go anywhere.. Sadly, a nasty old witch does not care.

Pat , Cassie, Drazin and the cat are all sent to Candy Land. There things are not grand. They have to fight to find a way back. But can they survive this candy land attack?

With wailing zombies about, a naked ninja wannabe giving a shout, a worm queen and Worqueendan making a scene, it may be a rough road ahead. Our heroes may wish they never got out of bed.

Warning the bad guys may swear a bit, so do not be surprised by it.

Orlin, Cassie and their crazy human Pat are back. Once again they have been whisked away from their comfy shack. Zombies with Powers are attacking this time. Duke Drazin also shows up still gloating about being a god in his prime.

Unlike their adventures in Island of The Gawker and Glitch of a Witch, this time seems a bit more like they may end up dead in a ditch. Someone is out to kill bloggers everywhere, whether cat, dog or human blogger he just does not care. He will end bloggers by sending them to a land filled with zombies with powers. Will they survive the grueling hours? Will they find a way back home once again? Find out as bloggers everywhere lose their ability to pen.

Pat and the cats, along with Duke Drazin, are back. They have faced Gawkers and Zombie Stalkers, Candyland creeps and bad guys by the heaps, but now they are in a whole other place. For their fourth adventure they got sucked through time and space. Now they are off to the land of the gods. Who they soon find out have the brain cells of cods.

But now they must save Plumtoad and the gods with weird names. They even get mixed up in some weird games. Can they beat gods like Trashy and Clownstuff? Either way, this time is going to be rough. Dragons even come into play. Pat, Cassie, Orlin and Drazin are going to have another very long day.


Cassie, Orlin and their crazy human Pat are once again up to their eyeballs in scat. In the fifth go around, walking, talking animals are found. Duke Drazin does not think much of any of it. He's also back to throw a fit. Who's fault is it this time? Why are humans no longer in their prime? All that and answers you never want to know surely will show.

So join the crew as they become human stew. Hey, at least two. The cats are too smart to have that come due. They deal with animals of every kind. Pat loses his mind. Even some sort of superhero and mysterious island comes into play. So come and find out if the crew can survive another very long and strange day.